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barky
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Ok, I have the game on order, who else is getting it? It does look good so far and as long as they sort out the server issues and also make a better lobby system it could be really good.

I would imagine that on CG this time it will be done with all modes on the randomiser rather than splitting the ladders which just did not work last time.

Generally last time the matches were like 4v4, 5v5 and every now and then 6v6 (but not often due to lag and fcked servers). So we can see how many are gonna take it up and decide on how we will go onto the ladder. If it looks like all matches are gonna be 4v4 then I might restrict the numbers in the clan and make it an RnB clan rather than having to swap out the whole team each map. Or if there is enough interest we can have two MuT teams performing on the ladder. But lets first guage the interest and we will then have a better idea.

So post below if you are gonna be getting this come 20th March.

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Last edited by barky on Wed Feb 27, 2008 10:59 am; edited 1 time in total
Tue Feb 26, 2008 2:22 am View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Enda
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yes I will be getting it. I wont be on it ALL the time though, just play it here and there. Have v.important exams starting in May so will be studying in most of my PS3-time from April onward Crying or Very sad

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Tue Feb 26, 2008 11:25 am View user's profile Send private message MSN Messenger
Simple_Jim
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Yeah I'll probably get this. Not quite as certain as BC but pretty sure.
Tue Feb 26, 2008 9:00 pm View user's profile Send private message MSN Messenger
barky
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Ok GUYS a load of info from UBI on the Multiplayer side of the game..

Multiplayer

Max # of players:
360 - 14, Dedicated Server 16
PS3 - 14 Dedicated Server 16
PC - 14, Dedicated Server 16


No map editor.
Ever hear someone tell you, “I’ll take your whole team on”? Multiplayer matches no longer have to be balanced. For example, you can now have a game of 7 vs 2 (Player Match only). No host migration. No split screen online. No multiple “squads” per team.

Join In Progress - You now have the option of allowing players to join in the middle of a multiplayer map and play right away instead of waiting until the end of the match. You can toggle this option if you want joiners to wait until the end. No party-invite.

Menu Interface – Vegas 1 fans will be happy to know that when in a full room, you can now swap teams without asking someone to leave and re-invite them back. As mentioned in Part 1, you now have 4 slots for custom preset equipment templates: Assault, Recon, Demolition & Sniper. Whatever weapons and gadgets you save on each template will always be there as you freely swap between them. From the multiplayer menu, you have the following:

Launch Game (host only)
Change Team
Outfitting
Match Settings (changeable by host)
Players
Options
A.C.E.S.
Statistics

Communication - While your team is talking, your HUD will display the person’s name on the top left, showing you who is talking.

Sprinting & Bullet Penetration – Sprinting and Bullet Penetration is available in all modes. Please refer to Part 1 for more information.

Host Control in Ranked Matches Improved - Ranked Matches are a competitive area where players go to affect their statistics. Therefore, we have certain “fixed” settings that cannot be modified by the host in order to create a fairer experience:

- Join In Progress: Disabled
- Game Invitations: Enabled
- Friendly-Fire: Host Control
- Host cannot kick players under any circumstances; In Lobby & In Game.
- Automatically kick a player after 3 Team-Kills
- Lock Teams: Host Control
- Host cannot force a player to change teams
- Auto-Swap Teams: Host Control
- Game cannot start until there is an even number of players on both teams. (ex: 3v3, 4v4)
- Require a minimum number of 4 players before starting the game.
- Modify respawn setting: Disabled; therefore this setting is disabled from the CREATE MATCH and MATCH SETTING screens altogether.

I am very pleased to announce that Vegas 2 has the option for you to invite your friends into ranked matches (while in the multiplayer lobby). The person who invites and the person who accepts will be on the same team. Think: ranked clan matches with you and your friends.

Radar (Overhead Map) – Can be toggled on or off and is auto-saved to your system. You can set this under multiplayer OPTIONS.

Kill Cam – When enabled, the camera will look to the location from which the killing shot came. Kill cam can be toggled on or off under multiplayer MATCH SETTINGS.

Loading Times - Much, Much Better!
We substantially reduced the waiting & loading times associated with playing multiplayer compared to Vegas 1.

* No loading of the multiplayer menu to play online; the PEC is now part of the main menu.
* PEC assets are streamed, so there is no need to load other players' PEC assets.
* Join in Progress eliminates having to wait in observer mode until the round ends.
* Coop Tango Hunt can be launched alone, so you aren't waiting in a lobby for more players to connect before you can play.
* Clients and host load maps simultaneously, as opposed to having the host first load the map and then all clients following afterwards.

We also optimized the replication of custom faces across the network. We've noticed in Vegas 1 that when there is a full multiplayer room of custom faces, it would sometimes take over 15 minutes to load them all (and would be pending with a default face until they loaded). In Vegas 2 we have optimized the custom faces so even with a full room each face would load in a minute or less (depending on the connection). With our tests they loaded in a matter of seconds.

Rankings – Vegas 2 will reward returning gamers with enough XP to make the first rank, as well as extra gear to help you on your mission. If you are a returning Elite (or completed story mode on realistic difficulty) you will be rewarded all the benefits that veteran gamers get + more.

XP Cap per match – There is none! Depending on how well you play (A.C.E.S., Team Kill, Suicide, # of Kills, etc) you can earn up to and over 1200 XP (which was the cap limit in Vegas 1). Mind you, it takes a lot of skill to earn over 1200 XP per match.

"I'm not cheating... a fly died in the center of my screen"
In multiplayer modes, players do not have a crosshair when covering against a wall. If you've played Vegas 1 multiplayer, you most likely came across a gamer who put a black dot in the middle of their screen with a marker, or a put a small rip of paper in the center held by a piece of tape. Whatever the case may be, there was no way to stop them from aiming from behind cover with their self-made crosshair and killing you in a blink of an eye. Enter Vegas 2, where pop-n-shoot has a movement penalty applied to the accuracy. Players are encouraged to peek around corners when waiting instead of covering to pop-n-shoot.

Multiplayer Modes

Team Leader (NEW): Eliminate the enemy team’s leader and their team while protecting your own leader. As long as the Team Leader is still alive, all other team members can respawn to aid the team. Once the Team Leader is killed, there will not be anymore respawns for the team. However, if the Team Leader kills someone on the opposing team, they will no longer respawn whether or not their team leader is alive or dead.

Total Conquest (NEW): A revised version of Conquest mode, Total Conquest is an intense back-and-forth game where the tide can turn at anytime. Capture all three satellite transmitters and hold them for the duration of the countdown. If a satellite is interrupted the countdown resets.

Deathmatch: Free-for-all combat with no mercy. The player with the most kills wins the match. Respawns optional. Renamed from Survival & Sharpshooter.

Team Deathmatch: Two teams compete by hunting each other to see which team will rack up the most kills. Respawns optional. Renamed from Team Survival & Team Sharpshooter.

Attack & Defend (There are three game types depending on the map)

A&D - Item Extraction: The Attackers must reach and pick up a briefcase, then bring it to an extraction zone. The Defenders they must prevent this from happening. The match can also be won by eliminating the opposing team. C4 cannot be attached to the briefcase. The Defenders cannot pick up the briefcase.

A&D - Hostage Rescue: Two hostages are placed in different areas of the map. To win, the Attackers must successfully locate and escort the hostages to the extraction point. The Defenders must prevent the attackers from escorting the hostages to the extraction area.

A&D – Demolition (NEW): One team must pick up the bomb and successfully detonate it inside one of the target sites. The other team must prevent this from happening by finding the bomb and defusing it. In other words, there is a role-reversal where the attackers become the defenders (arm bomb then protect it during the countdown), and defenders become the attackers (defend target sites then defuse it when armed).

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Wed Feb 27, 2008 11:33 am View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
EDDIE ICE
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Man that was a long read,i will be picking this up so.I hope it is much better than the last one Wink

SO,COUNT ME IN UT

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Wed Feb 27, 2008 10:58 pm View user's profile Send private message Send e-mail MSN Messenger
barky
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As a consideration ????

There are 48 teams already signed up to the EU ladder on GB, do you want us to try to be on both CG and GB? Might be busier than just the one as last time we played alot of games on CG as we worked hard to get games and played the same clans quite a lot but it was not always easy to get games.....

Only a suggestion but let me know what you think ???? I am not fussed either way.....

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Thu Feb 28, 2008 10:50 am View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
EDDIE ICE
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CG or GB,dont mind dude Cool .

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Sat Mar 01, 2008 4:17 pm View user's profile Send private message Send e-mail MSN Messenger
Enda
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Post Reply with quote
just sign up to both so at least we wont be stuck for games! imo GB is better though, has more features. CG looks like gb did back in like 2003

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Sun Mar 02, 2008 12:33 am View user's profile Send private message MSN Messenger
barky
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Post Reply with quote
Ok the CG ladder is up so I have signed us up and sent invites to those that have said they are def getting it.

So if you dont have an invite post here and let me know that you are getting it.

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Mon Mar 03, 2008 3:12 am View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
EDDIE ICE
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My email is fucked,i cant sign in anymore.I will make a new when i get the chance and pm the new one onto you barks via msn Cool .

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Mon Mar 03, 2008 4:35 pm View user's profile Send private message Send e-mail MSN Messenger
Enda
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cheers i got the CG invite there. Looks like me and Barky are playing a duet at the moment guys! Cmon lets get the guitars out and form a band here lol!

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Mon Mar 03, 2008 5:49 pm View user's profile Send private message MSN Messenger
barky
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Eddie, you should still be able to sign into CG and accept Invite even if you can not do it via your email.

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Mon Mar 03, 2008 9:57 pm View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Enda
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thats what i was thinking. theres a link at the top right of the page there on CG:



Click on "Invites"

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Mon Mar 03, 2008 10:58 pm View user's profile Send private message MSN Messenger
EDDIE ICE
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My bad,i mean GB.My password is fine for CG Cool

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Tue Mar 04, 2008 10:35 am View user's profile Send private message Send e-mail MSN Messenger
Jackl86
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Post Reply with quote
ok did i read right that if u had vegas 1 your data will be transfered an ull start higher up the ladder?
ill be getting it day of release like always Very Happy UT

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