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barky
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OK Guys, we have now played a few survival games and they do go on a while for more than one reason or another.

10 mins is a long time to sit and watch someone hide behind a crate, the problem is that due to the rules about only 1 man makes a draw, setting the round timer down to 5 mins would just mean more draws. However, i may try and set up a 5min round match to get a better feel for it. Maybe best of 7 rounds on 5 mins might balance it.

Certain maps are camping maps (like roof) and others are much smaller and the action is very much more in your face (like presido). However, what I want to find out is whether someone has any alternatives to our camping plans.

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Sat Jul 21, 2007 2:04 pm View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Kain
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Get those dumb bastards to put headcounting back in Laughing

We could go back, and take a look at the squads idea, we used on Socom...
But it could be more of a buddy system... so in Vegas matches, everyone pairs up, and those "squads" move up on the enemy together, flanking, watching each other's backs etc - this way, you're always on the move, and in a fire-fight, you've got two guns, instead of just the one

(About Headcounting:)
Barky, what do you think? So far, in every clan match on survival, the two teams go at each other, and when one team is decimated (all bar one player) that remaining guy hides in the darkest corner he can find... This causes camping 100%. The remainder of the other team have to go out and find him (they say it's not that hard... but it is).

However, if headcounting was in place. They say that one team would kill one of the other team's people, and then camp, but firstly, the team who lost a player just need to keep going after the other team... The time it would take the other team to disengage from combat, and run away (Plus the fact that they won't just dissappear, so they'll be easy to follow) means that it's not just a simple case of kill one and run away, it's kill one, and while moving back, keep shooting for dear life...

I can see how the draw system can supposedly stop camping (it doesn't - camping happens), but it is causing alot more of it, since one person can get a draw... it doesn't matter if you have a whole big firefight in the start of the round, since it's going to end up a draw anyway, and those who are dead have to watch some guy hiding behind a box for 8 minutes...

The problem is, if I even mention this on CG, that tool Eschuta comes in with his "360 experience" and the discussion is pretty much over before it even starts... which sucks...

But yeah, my alternative, if you think it might work, would be the squads idea... Smile
Sat Jul 21, 2007 3:50 pm View user's profile Send private message MSN Messenger
barky
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Squads Idea could work especially on the more in your face maps. But again on a 6v6 you would probably want to keep one squad a bit further back, but atleast that way you could rotate which one so everybody gets a bit of the action. Still for certain maps you need to camp as a full team as you have an advantage in area. We must also not forget that when we are up in rounds we dont need to chase the game as most are only best of 5 so you can win the map with only a couple of round wins.

As we need different strategies on different maps, next week I will open up the MuT Tactics area for Vegas maps, as we dont want to discuss detailed ideas in these forums that anyone can see. All clan members should add comments on the maps as they see fit, mentioning not only strategies but information on where each side spawns etc... Then we can draw up a plan on what will be the main strategy for each map.

As for CG if you look at the thread again I have had a serious go at the way they have handled it but I dont think we will get anywhere, I am now keeping that in reserve to throw back at them if we ever need something else changed in the future.

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Sat Jul 21, 2007 5:35 pm View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
barky
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I have one special tactic that should not be used....

DONT come into a clan match on the 5th and final round of the last map with everything hinging on the one round and decide you're a hero and are gonna go in a totally different direction to what you have been asked to do.

We have heard stories of this happening and the player lasting less than the first 5 seconds of the round.

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Sun Jul 22, 2007 9:34 pm View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Simple_Jim
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hahaha... actually Barky I asked what had been happening and your words were something along the lines of "two in teh parking garage, 2 in here"... I didn't know where 'here' was and simply decided to take a different route to where I strongly suspected you were going, to join the two that I already knew would be there, despite being the fifth man who was unmentioned in your unassailable plan.

I shouldn't have died, the grenade acted extremely peculiarly, flying over my right shoulder and carrying on into the resteraunt, I move away just in case, it explodes a metre to my left... just a random hiccup of the game but very annoying.

I think that what we should try and do is be offensive. On SOCOM MuT undoubtedly have more of the weaker kind of player and must compensate by camping as much as possible... on Vegas we aren't actually that bad. Myself and Hero are infinately more able to kill going foeward rather than camping in the same place every round. Its fucking stagnation that happens... we were 2-0 up against KTS the original night, but they learned and took 2 back, then went for draws...

MuT have calypso casino sorted but camping just does not work on other maps. It is not really an advantage at all when you are in cover behind a wall when the enemy is aware that you are in the area. leaning out takes time, going back in takes time, getting away from the wall in case of the guy getting too close or a grenade...

I simply think that MuT should take the fight to the enemy more often on Vegas.
Mon Jul 23, 2007 10:41 pm View user's profile Send private message MSN Messenger
barky
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As I said in my other post above, i think different maps need different plans, some a more camping approach and some more aggresive.

I will fully open up the MuT Tactics area today and tomorrow and then expect people to start posting with in it.

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Tue Jul 24, 2007 9:50 am View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Kain
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Joined: 03 Dec 2006
Posts: 275
Location: Always one step ahead

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barky wrote:
I have one special tactic that should not be used....

DONT come into a clan match on the 5th and final round of the last map with everything hinging on the one round and decide you're a hero and are gonna go in a totally different direction to what you have been asked to do.

We have heard stories of this happening and the player lasting less than the first 5 seconds of the round.


Barky you fool, don't you know just about anyone can read this? Stop giving away the game plan, we need to portray an air of retardedness, to dumbfound and dominate our opponents Razz

Looking forward to the tactics section, though I doubt it'll see much use, since it hasn't in the past... I could never quite figure out just how the hell you're supposed to work that damn interactive white-board/map thingy Crying or Very sad
Thu Jul 26, 2007 11:56 am View user's profile Send private message MSN Messenger
xx stiffler xx
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hello

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Thu Sep 13, 2007 5:49 pm View user's profile Send private message MSN Messenger
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